

The interesection between the dice result (in rows) and the level of the character's attribute (in columns) was checked, and the resulting color gave the result - White being a failure green being a common success unless the task was particularly difficult yellow a better success (e.g., instead of simply punching an enemy, the character slams the enemy) and red being the best possible result -similar to a "critical hit" in other games.Ĭharacter's attributes have numeric values commonly between 0 and 100 -except for very powerful beings, cosmic entities and the like- with 6 being the level for an untrained human and 50 being the peak possibility for many beings -like Captain America's fighting progress or Spider-Man's agility.

The game defined simple rules (with the more abridged official version being a 16-page book), using one single bright-colored table and percentile dices: Whenever a character (either a player or a non-player one) attempts a feat, one of the character's attributes was selected and a dice was thrown. under a license from Marvel Comics, was a superhero role-playing game designed by Jeff Grubb, with several relevant books written by Steve Winter. The Marvel Superheroes Role-Playing Game, published by TSR, Inc.
